theRelativity+inPossible

Last Updated 2008/10/14
Since 2008/08/30

 

CONCEPTS
 While Einstein had proposed the general theory of relativity that states time is not absolute, we try to emphasize in our work the difference of subjective distance and motions, either from the user's global sight or the virtual characters' individual views. Our work is strongly motivated by the appeal of optical illusion, which is caused by failure of space recognition system in our brain. Actually, it is a fact that subjective interpretation of images may not be correct. We hope theRelativity will motivate people to reconsider the relation between our surroundings (such as distance, time, relative motion, and so on), which tends to be considered as absolute. We proposed theRelativity with four modes of the concept based on the difference of subjective distance and motions. We continue to create new expressions about a reconsideration of the relation of elements surrounding human and us.

 

SYSTEM
 In theRelativity, the user can interactively design a 3D world that consists of a set of cubes and virtual characters inside of it. The scene can be browsed from arbitrary viewing angle. The characters are marked as moving black circles in the global view. If a circle is clicked (after selecting the "eye" tool,) the character's individual view window is opened. Each character autonomously walks and jumps within the model. Regardless of the 3D spatial connectivity of cubes, the characters can move between "subjectively connected" cubes, which look connected from the user's global viewpoint. The most important challenge is how we visualize the inconsistency between the user's global view and the characters' local views. Our work has four modes to do this task: (1) original mode, (2) translation mode, (3) deformation mode, and (4) impossible object mode.

  

MODE
  • Original Mode
    The character can move between two cubes that look connected from the user's global viewpoint. And the user will know that by rotating the user's global viewpoint. :the character can move between them only when they look connected from the user's global viewpoint.

     

  • Translation Mode
    After the character has moved between two cubes that look connected from the user's global viewpoint, the cubes in which the character had entered immediately before are moved to connect to the current one while keeping the position from the user's global viewpoint. The user will know the translation by rotating from the user's global viewpoint.

     

  • Deformation Mode
    After the character has moved between two cubes that look connected from the user's global viewpoint, the cube in which the character had entered immediately before is transformed with twist to connect to the current one while keeping the position from the user's global viewpoint. The user will know the transformation by rotating the user's global viewpoint. However, the deformation cannot be recognized from the character's view and he behaves with the recognized cubes. From the user's global viewpoint, a black circle is put in the position corresponding the non-deformed cubes.

     

  • Impossible Object Mode
    After the character has moved between two cubes that look connected from the user's global viewpoint, a connection of them is kept even if the user rotates the user's global viewpoint. The user tends to recognize the form as an impossible object. The black circle's position corresponds with the non-transformed cubes as well as the deformation mode.

 

DEMO MOVIE
 Here(mpg:28,7MB).

 

DOWNLOAD
 theRelativity requires windows PC installed OpenGL runtime. The download is the follows.
version 1.1(ZIP:419KB)
version 1.0(ZIP:418KB)

 

MULTI-NETWORK VERSION (inPossible)
This version(ZIP:2.09MB) allows users to perform in theRelativity world. The demo movie is here(mpg:18.3MB).

 

 

Copyright (C) 2008 Jun Fujiki.& Shigeru Owada All rights reserved.